Tuesday 17 September 2013

Game Dev Tycoon

So.. Steam, Greenlight.. what's it all about?

Well, It seems it's a platform developed by people that sell games for people that make games to sell games to people that buy games on a platform designed to sell games.

I think...


Whatever it is or is not, recently my 'Steam' home page shoved into my face a title by the name of 'Game Dev Tycoon'

It had isometric quasi-cartoon graphics, and as such I HAD to buy it.

Thankfully what I found was a game that quite well suits my sometimes casual and highly non-committal play style, very much in the same genre as games like 'theme park' you, the player, act as a omniscient controller capable of domineering your will absolute.

While the game itself is quite enjoyable if somewhat repetitive there are some things which I personally think could be improved upon...

Time For A Breakdown!

Graphics:

Not really a strong part of this game, the animations are limited in scope and the general appearance of the game is very static, I'd like to see the little folk perhaps get up for a walk to the vending machines, or take some time out in the chill-out staff area... instead they sit there like good little zombie-droids, even when they are sent on holiday, their zombie-droid-ghost remains sat at the desk.

The best thing I can say about the graphics (and by extension the U.I ) is that it is functional and uncluttered, the controls are easy to navigate even if sometimes they menu system isn't quite as click-responsive as I'd like to to be.

What you'll spend most of your game time staring at...

Sound:

I have very little to say about this.. but that's because there is VERY little to comment on, much like the graphics the sound is functional and fit for purpose, the little folk make blippy noises as they go about their work and background noise is unoffencive if somewhat utterly forgettable / ignored.

Gameplay:

Quite frankly, not a lot really happens during game play, the player interacts with some slide-bar menus, and occasionally clicks a few on screen menu options, but generally a well trained gibbon would be able to perform the tasks required to 'play' the game,

The intricacy comes from the thought process of making the choices for your burgeoning games company, there's quite a scope of options to run through, and managing distribution of workload is far from what many would consider fun, but oddly, in this game... it becomes a challenge not a chore, and overcoming that challenge is somewhat rewarding to the player, a sense of general achievement.

All in all it's an enjoyable procrastination tool, but due to it's limited scope even a dedicated or completionist die-hard fan of this genre will find it becomes all too repetitive, I've found myself in a trance like state while playing this game, not so much enjoying it per-se merely operating it for the fact that it is there to be operated.

Round It Up;

It's a curious game, and it's designers have clearly put a lot of effort into things, so I congratulate them for that, I'll be eager to see if there are any revisions made which add some spice to the dish they've served but fro now this is clearly a Tuna & Cucumber sandwich type of game, enjoyable for what it is despite the fact you really wanted an Angus burger with Monterey jack cheese and all the trimmings...

Game Dev Tycoon Review Scores


Gaming Review summary:
Graphics 3/5
Audio 3/5
Gameplay 4/5
Features 2/5
Weighted Score: 54%
Passable Time-Sponge. Far from what I would consider a well polished game, but for what it lacks it's enjoyable enough to overlook the shortcomings, and for what it costs a worthwhile casual game.

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